Early access for Roblox creators
Build your Roblox game part by part.
Find an idea, then let your AI crew make the thumbnail, icon, UI, map, 3D models and gamepasses. Everything is made to go straight into Roblox Studio.
Spot saved
You're on the list.
We'll email you when your invite is ready.
This is a preview of the page, so this signup wasn't saved anywhere.
The toolbox
Seven tools. Use one, or all of them.
Each tool makes one part of your game. Run them in any order, and only spend credits on the ones you use.
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Idea brief
Game idea finder
Pick a genre and who it's for. Get ideas with a core loop, a hook and what players do in their first five minutes.
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1920×1080 · 512×512
Thumbnail and icon
Eye-catching art made from your game's theme, sized for the Roblox home page.
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ScreenGui + Luau
UI creator
A designed HUD, shop and menus, scripted and ready to work on phones and computers.
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Art + layout in studs
Map concept
Concept art of your map, plus a layout script that places the platforms and spawns in Studio.
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FBX · under 10k tris
3D models
Props from a description or a picture, cleaned up in Blender so they import cleanly.
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Server scripts
Gamepasses and monetization
VIP passes, power-ups and developer products, with purchase scripts that hand out items safely.
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Free
Home page preview
See your icon next to other games before you publish, and swap styles until it stands out.
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local VIP_PASS_ID = 0 -- your gamepass ID goes here
local function ownsVip(player)
local ok, owns = pcall(
MarketplaceService.UserOwnsGamePassAsync,
MarketplaceService, player.UserId, VIP_PASS_ID
)
return ok and owns
end
Players.PlayerAdded:Connect(function(player)
player:SetAttribute("VIP", ownsVip(player))
end)
MarketplaceService.PromptGamePassPurchaseFinished:Connect(
function(player, passId, purchased)
if purchased and passId == VIP_PASS_ID then
player:SetAttribute("VIP", true)
end
end
)
Home page preview
See your game on the home page before you publish.
Type a name and pick a style to see how your icon looks in a row of other games.
Recommended for you
Escape the Lava Tower
Sky Islands Obby
Your gamePet Bakery Tycoon
Mega Mining Simulator
Haunted Hotel
Mock home page. The other games, ratings and player counts are examples.
How it works
From idea to published, in three steps.
- STEP 1
Describe your game
Start with an idea you already have, or let the idea finder suggest one that fits your genre.
- STEP 2
Run the tools you need
Make just the thumbnail, or the whole set. Each tool uses a set number of credits, so you only pay for what you make.
- STEP 3
Open it in Studio
Download your art, models and scripts, bring them into Roblox Studio and publish from your own account.
Questions
Good to know
Do I need ChatGPT or Claude subscriptions?
No. You don't need any AI accounts, API keys or subscriptions. The AI is included in your credits.
How much will it cost?
There will be a free plan so you can try the tools. Paid plans come with monthly credits, and you can top up any time. We'll share prices before launch.
Which AI does it use?
Art and designs come from OpenAI's image models. Scripts and game logic are written by Claude, made by Anthropic. 3D models are cleaned up in Blender before you get them.
Are the files mine?
Yes. You download everything you make and publish it from your own Roblox account. Nothing you make depends on our servers to keep working.
Is this made by Roblox?
No. RoCrew is an independent tool for creators. It isn't affiliated with or endorsed by Roblox Corporation.
How old do I need to be?
You need to be 13 or older to join the waitlist yourself. If you're younger, ask a parent or guardian to sign up with their email.
When does it launch?
Invites go out in waves, starting with the earliest signups. We'll email you when yours is ready.
Be first in line.
Invites go out in waves, earliest signups first.